Camila Cabello // Concert Visuals
Nexus created concert visuals for Camila Cabello, originally designed for her appearance on Saturday Night Live. The set was an LED cube with one wall removed, placing Camila inside a forced-perspective digital room that twisted and warped with camera movement. The challenge? We had little time, barely any measurements, and a complex stage setup that had to hold up in real space. Aligning 3D animation to physical LED panels requires precise visual math. We pulled all-nighters, rendered on the fly, and even slept on the studio floor between export passes.
When Camila arrived on set, she decided to scrap the LED cube and keep the classic SNL stage visible for her performance. But that’s showbiz. While that particular moment didn’t make it to air, the work found a second life. She used the visuals in later performances where the surreal, high-contrast illusion took center stage and delivered exactly the energy we built it for.
Sometimes concert visuals don’t make curtain. But when they do, they turn a stage into something unforgettable.
Premio Lo Nuestro // Concert Visuals
For multiple years, Nexus has teamed up with MadMan on Premio Lo Nuestro, Univision’s annual music awards show that celebrates the biggest names in Latin music. These performances demand visuals that go beyond decoration. They need to enhance the music, support the stage design, and bring energy to both the audience in the arena and the viewers at home. Our job was to make each act feel immersive, unified, and cinematic through custom motion content tailored to the show’s ever-changing lineup. One of the highlights was the collaborative visual environment for El Alfa and Prince Royce. Their performance featured a physical set of arches and palm trees, and our visuals were designed to blend into that architecture. We extended the arches in the LED content and added depth with animated lighting, shadows, and stylized tropical textures. This allowed the real and digital worlds to merge, helping the stage feel expansive without physically building more. These kinds of visuals are more than just motion graphics. They're digital scenery, custom-tailored for the camera and the choreography. Our approach is spatial and intentional. We consider how the visuals will be seen from various angles, how they’ll interact with lighting and camera movement, and how they’ll feel when played live. Concert visuals help bring structure and identity to a stage. Whether it’s framing the talent with digital architecture, building atmosphere with ambient motion, or driving the moment with bold animated accents, these elements give each act its own world. When done well, they don’t steal attention... they create focus. For Premio Lo Nuestro, we were proud to support multiple performances with custom content, each one carefully crafted to match the mood, the music, and the artist’s vision. It's this mix of design, timing, and collaboration that brings a live production to life.
Super Bowl Dome Projection // 3D Animation
For Super Bowl LIV in 2019, Nexus contributed to the immersive experience inside the world's largest projection dome, constructed by Lumen & Forge in downtown Miami. This massive structure, measuring 225 by 175 feet, hosted over 60,000 attendees during a multi-day event featuring performances from renowned artists like Future, Cardi B, and Gucci Mane.
Our role involved producing custom 4K, 60p, dome content tailored to the dome's unique geometry. This project exemplifies our expertise in delivering high-quality, immersive content for large-scale events, showcasing our ability to adapt to unconventional formats and collaborate effectively with partners to bring ambitious visions to life.
Mount Paran Christmas // Concert Visuals
Nexus has partnered with Mount Paran Church for several years, crafting immersive visuals for their annual Christmas production. Each year, we create custom content tailored to their uniquely configured LED and projection stage setup. With multiple screens wrapping the space in both horizontal and vertical planes, the design demands more than standard visuals. It requires spatial awareness, technical precision, and an understanding of how to create compelling visuals that translate beautifully in a live setting. Thanks to our deep experience in the live events industry, we understand the inner workings of large-scale productions. We design for projection lines, LED pixel pitch, and stage sightlines. That background lets us engineer content that works with unusual display arrangements, complex resolutions, and layered scenic environments. These examples from past Christmas concerts show our ability to adapt animation styles across stage pieces. From cozy, snow-drenched village scenes that match the music’s tone, to fun and stylized sequences built for kid-friendly performances, every visual was created with a specific moment in the show in mind. Whether we’re delivering subtle scenic backdrops or larger-than-life animated characters dancing across multiple screens, Nexus brings a performance-driven mindset to every show. Our goal is always the same... to amplify the moment without ever distracting from it.
Deadmau5 Rick & Morty New Years // Concert Visuals
Nexus has worked with Joel Zimmerman, also known as Deadmau5, on multiple occasions, but his New Year's event in Los Angeles was something different. For this show, Joel wanted a "Time Bomb" to detonate exactly at midnight, while Rick and Morty scrambled to disarm it in front of the audience. We had already been creating animations and perspective-driven graphics for his cube setup to simulate layered depth using forced perspective. This project used the same visual technique. Instead of relying on traditional character animation, which would have taken more time and budget, Joel connected with Justin Roiland, the original voice of both Rick and Morty. Together, they quickly developed a script and recorded voice-over that we used as the base for production. From there, we jumped into VR to bring the performance to life. Joel reached out to the team at VR Chat, who offered access to a virtual greenscreen studio and official Rick and Morty avatars. With the voice-over track loaded in, we all entered VR together to act out the scene live. The avatars responded to the audio in real time, with accurate mouth movement that matched the dialogue. Matt Milstead captured the session using screen recording and composited the footage into a 3D environment in After Effects. Once the animation was ready, we tested the visuals on Joel’s mini cube at his studio to ensure the angle and timing were spot on. After a final sync, Joel integrated the animation into his live show, and the bomb went off right at midnight.